Tag: The Old World

  • The Duke Rides Again (Eventually): Bretonnia Returns to Gozo

    The Duke Rides Again (Eventually): Bretonnia Returns to Gozo

    The horns sounded, the lances lowered, and the knights of Bretonnia rode to war once more! Warhammer: The Old World has finally returned to Gozo, and with it, Duke Gaspard’s Flying Circus took the field in all its questionable glory. Facing off against Noel’s newly mustered Beastmen, this game was a mix of strategy, spectacle, and the kind of slapstick failures that would make even the most stalwart of knights reconsider their vows.

    If you came looking for a tale of gallant heroics, crushing victories, and the righteous smiting of chaos… well, you might want to check another battle report. But if you enjoy trebuchets exploding for no reason, Grail Knights suffering from a sudden bout of existential dread, and a Bretonnian Duke who decided that death was merely a strong suggestion, then you’re in for a treat.

    A Trebuchet’s Last Stand (Immediately)

    No sooner had the battle begun than my trusty trebuchet, a noble war machine designed to rain righteous judgment upon the forces of darkness, took it upon itself to demonstrate the dangers of subpar craftsmanship.

    The first shot of the game: Misfire. But not just any misfire—oh no, that would be too simple. This was the worst result possible: immediate self-destruction.

    And thus, in the very first turn, my proud Bretonnian artillery crew fulfilled their duty… to the enemy. Perhaps they were secretly Beastmen sympathizers. Perhaps they had been drinking. Perhaps the trebuchet just felt like exploding. Either way, they fled the battlefield, undoubtedly yelling something along the lines of “It’s just a flesh wound!” as they disappeared into the hills.

    The Grail Knights and the Charge That Wasn’t

    With the trebuchet gone, it was time for my Grail Knights to prove their worth—the finest warriors in Bretonnia, the chosen of the Lady, sworn to glorious combat and unbreakable courage.

    Naturally, they failed their charge.

    Perhaps the ground was muddy. Perhaps their warhorses were unionized and staging a go-slow protest. Perhaps I had just rolled terribly. Whatever the cause, instead of crashing into the enemy lines, my knights performed an honorable advance to precisely nowhere, leaving them staring at the enemy while awkwardly shuffling in their saddles.

    Meanwhile, Noel’s Bray-Shaman, no doubt cackling behind his many layers of unwashed fur, prepared his response.

    Duke Gaspard and the Most Inconvenient Death Ever

    At this point, the battle took a turn for the ridiculous. Noel’s Bray-Shaman unleashed a devastating spell: 5D6 Strength 1 hits with no armor save allowed—which sounds about as threatening as a particularly aggressive breeze. But Bretonnians, ever the believers in fate, decided that this was, in fact, the most dangerous thing to ever happen on a battlefield.

    Duke Gaspard, the fearless and noble leader of my army, promptly decided he was dead.

    He wasn’t actually dead, mind you—he had merely suffered from what I can only describe as a sudden and overwhelming lack of interest in continuing the battle. While his fellow knights fought on, he simply refused to acknowledge his own existence for the rest of the game. One can only assume he lay on the ground dramatically, making vague groaning noises while waiting for a squire to fetch him a medieval cup of tea and a nice lie down.

    The Grail Knights Find Their Purpose (Sort Of)

    Eventually, my Grail Knights did manage to charge something, and once they remembered that they were, in fact, elite warriors of legend, they proceeded to absolutely wreck a few chaff units. Lances shattered, swords flashed, and for a brief, glorious moment, Bretonnia actually looked competent.

    Unfortunately, they never managed to get to the real threats, leaving the battlefield with that classic Bretonnian feeling of, “Well, at least we looked good while doing it.”

    The Old World Awakens (And So Might the Duke, Eventually)

    Despite the battlefield mishaps, this game was a fantastic reintroduction to The Old World—equal parts majestic and utterly ridiculous, which is exactly what Bretonnians should be. It was great to get the knights back on the table, even if they spent half the game failing to charge, getting obliterated by questionable magic, or engaging in flamboyant but strategically useless heroics.

    More importantly, The Old World has officially returned to Gozo. Noel, ever the veteran wargamer, is thrilled to finally get games locally—no more braving the open seas just to roll some dice. And with more players dusting off their armies and new recruits stepping up, this is just the beginning.

    If you’re in Gozo and want to join the fun—whether to fight for honor, revel in destruction, or simply witness the comedic misadventures of Duke Gaspard firsthand—reach out. The battlefield is calling. The knights are mustering. And sooner or later, the Duke will probably decide to live again.

  • A Tale of Four Gamers: Gozo Edition – The Journey Begins

    A Tale of Four Gamers: Gozo Edition – The Journey Begins

    Warhammer: The Old World has arrived, and with it, four wargamers in Gozo are diving into the ranks and flanks of classic fantasy battles. Some of us are returning to a game we played decades ago, while others are experiencing the magic of square bases for the first time. What we all share is the same goal—to build, paint, and play with fully realized armies in The Old World.

    Each of us has chosen a faction that reflects our playstyle, from the disciplined ranks of High Elves to the savage raids of the Beastmen, the righteous charges of Bretonnia, and the cold-blooded precision of the Lizardmen. While some of us are assembling brand-new armies, others are restoring classic collections from Warhammer’s past.

    At the heart of this project is the drive to build a Warhammer community in Gozo. Noel is already playing at The Realm of Pure Fantasy in Malta, but the rest of us are still deep in the assembly, painting, and learning phases.

    The first goal is simple: 1,000 points per player, ready for battle. Noel may be the first to get a fully built 2,000-point army on the table, but who will be the first to get a painted unit finished?


    Meet the Players and Their Armies

    Matt – The Dungeons & Dragons Adventurer Turned Wargamer

    Matt is completely new to Warhammer, but with years of experience in Dungeons & Dragons, he’s no stranger to rolling dice and strategic thinking. Drawn to the glory of Bretonnia, he’s starting fresh with the Kingdom of Bretonnia Army Box.

    His Knights of the Realm, Pegasus Knights, and Archers are fully assembled, but his main challenge lies in painting Bretonnian heraldry. Determined to match the box art, he’s set himself the ambitious task of freehanding intricate knightly designs—a daunting process, but one that will make his army stand out on the battlefield.

    His army is fully assembled, and he has started painting his first knight, but he has yet to play his first game.


    Michael – The High Elf Revivalist

    Michael is no stranger to Warhammer, having played Dwarves and Bretonnians in past editions, but this is his first time commanding a High Elf army. His project is a mix of classic 4th and 5th Edition models, including vintage metal heroes, plastic regiments, and an original 1990s High Elf Spearmen box.

    Unlike the others, Michael has already rebased most of his infantry while still in the USA last year, but he still needs to finish rebasing and rebuilding his cavalry. He also has a few sprues of 4th Edition Archers and Spearmen to assemble before his army is complete.

    At the center of his collection is his fully painted High Elf Lord on Dragon, a standout piece that sets the standard for the rest of the army. However, since the dragon isn’t in his first 1,000 points, his priority is getting Spearmen, Archers, and Bolt Throwers ready for the table.

    Instead of spending weeks layering and highlighting every robe and armor plate, Michael is using Contrast Paints to quickly achieve an old-school aesthetic. With this method, his High Elf Spearmen could be the first fully painted unit in the group.

    His Lord on Dragon is painted, and his infantry is mostly rebased, but he still needs to finish assembling and rebasing his cavalry before playing his first game.


    Noel – The Veteran Beastlord

    Noel is the most experienced player in the group, having played competitively in Malta’s Warhammer scene before The Old World was even announced. He’s already playing regular games at The Realm of Pure Fantasy, meaning his Beastmen lists are being refined through actual battles while the rest of us are still getting armies together.

    His army is growing fast, featuring an almost absurd number of Tuskgor Chariots, Chaos Spawn, and a Bray Shaman. He’s also waiting on a Jabberslythe, a terrifying monster that will add fear and disruption to enemy forces.

    If anyone is going to have a fully built 2,000-point army first, it’s Noel. However, while he might have the first fully assembled army, he’ll likely be the last to finish painting it.

    Most of his army is built and primed, but nothing is fully painted yet. His first games have already been played, but his first painted unit remains a work in progress.


    Slawek – The Brewery Warboss

    Slawek is returning to Warhammer after years away, but The Old World is completely new to him. He’s also taking a different approach—his Lizardmen will be using a legacy army list, meaning his force will play differently from the standard new TOW lists.

    His collection is a mix of metal, plastic, and resin models, featuring a Slann Mage-Priest, Saurus Warriors, Skinks, Cold One Riders, Temple Guard, and a Stegadon. But his biggest challenge isn’t painting—it’s deciding on a color scheme.

    The one thing he knows? His Lizardmen won’t be blue. What color they will be is still undecided, but with so many options—red, green, purple, albino—he’s taking his time choosing the right look for his army.

    His army is assembled, but rebasing is still in progress, and he has yet to play a game or settle on a color scheme.


    What’s Next?

    With Noel already gaming in Malta, our next step is to get our first games going in Gozo. Our first matches will be learning games, helping Matt and Slawek get familiar with The Old World rules, while Michael and Noel test their armies’ strengths and weaknesses.

    At the same time, the hobby race is on—who will paint the first fully finished unit?

    Matt’s knights will take the longest but will be some of the best-looking models when finished.
    Michael’s Spearmen might be the first painted unit, thanks to his Contrast Paint method.
    Noel could speed-paint some Beastmen, but he’s more likely to just keep assembling chariots.
    Slawek’s Skinks could be the surprise winner—quick to paint and easier to finish than larger Saurus Warriors.

    Even though legacy factions won’t be getting an army book, they’re still fully playable, which means Slawek’s Lizardmen will be a force to be reckoned with once they hit the table.

    Will the Bretonnians hold firm against the Beastmen charge? Will the High Elves outmaneuver their foes? Or will the Lizardmen reclaim their rightful place as the true rulers of The Old World?

    Stay tuned as our armies take shape and the first battles of Gozo unfold!

  • Rebasing My Dwarf Army for Warhammer: The Old World

    Rebasing My Dwarf Army for Warhammer: The Old World

    Now that Warhammer: The Old World has been out for a year or so, I’ve decided it’s time to rebase my dwarf army from 20mm to 25mm, preparing it to march in all its square-based glory. This project is a labor of love, as it’s the same army I built and painted for the 2023 NOVA Open Squarehammer event, which I wrote about here. Revisiting this force not only brings back great memories but also sets the stage for new battles to come.

    A Nod to the Old Core

    My original army was built around a sturdy core of dwarves from a few Battle for Skull Pass boxes, including miners, thunderers, and warriors. These iconic models were supplemented by tons of metal slayers, gyrocopters, and cannons, which formed the backbone of my list for years. Over time, I painted up additional units like runesmiths, engineers, an anvil of doom, quarrelers, metal hammerers, and ironbreakers, expanding the army into something truly formidable.

    Growing the Collection

    Since the NOVA Open, I’ve continued adding to the army. Recent additions include a classic metal unit of Thunderers, some iconic 1980s GW and Marauder dwarves, and standout models like the Goblin Hewer and Doomseekers. My artillery train has expanded further, now including flame cannons, organ guns, and bolt throwers, supported by a growing roster of characters and engineers.

    This month, I picked up the Dwarfen Mountain Holds supplement from the Warhammer web store as well as a box of plastic Irondrakes. You can grab your own Dwarfen Mountain Holds book and plastic Irondrakes. I’ve heard great things about Irondrakes in this edition, and I can’t wait to paint and field them.

    Rebasing for The Old World

    For the rebasing, I’ve stuck with the same basing technique that served me well during the NOVA Open project. My bases come from Wargames Base World on AliExpress, a cost-effective alternative to Games Workshop’s offerings. Here’s the step-by-step process:

    1. Apply Texture: Cover the base with PVA glue and sand to create texture.
    2. Paint: Once dry, basecoat with Vallejo Chocolate Brown and drybrush with Vallejo Iraqi Sand for added depth.
    3. Finishing Touches: Add static grass for realism and paint the rims black for a clean, polished look.

    This method strikes a balance between simplicity and effectiveness, giving the army a cohesive battlefield presence.

    Painting with Zenithal and Contrast

    All of my dwarves are painted using Citadel Contrast paints applied over a black-and-white zenithal undercoat (the slap chop method). This technique is quick and efficient, making it ideal for painting large armies while still showcasing the rich details of these classic sculpts.

    The Old World in Gozo and Malta

    While preparing my army, I’ve also been reconnecting with the community here in Gozo and Malta. There’s a small but dedicated group of us on Gozo diving into The Old World, and plenty more players on Malta, many of whom have been active for years. The heart of the Maltese community is The Realm of Pure Fantasy, a fantastic club and store located in Mosta. It’s a great place to connect with other players, share hobby ideas, and dive into games.

    On Gozo, Noel, a veteran player, has both dwarf and chaos armies, while Matt is a newcomer building a Bretonnian army with the starter box released last year. Personally, I haven’t played The Old World since I left Virginia last July due to the move, but now that I’m more settled, I’m eager to roll some dice again.

    If you’re in Gozo or Malta and want to play The Old World—or older editions of Warhammer Fantasy Battle—reach out. Whether it’s a casual game or an epic campaign, there’s nothing better than bringing these iconic armies to life on the battlefield.

    Let’s keep the spirit of Warhammer Fantasy alive, one square base at a time!

  • Oldhammer Style Bretonnians for The Old World

    Oldhammer Style Bretonnians for The Old World

    I started playing Warhammer Fantasy when I was 10 or 11 back when it was the tail end of 4th edition and Bretonnians had been squatted for a while. I’d grown up with all the Arthurian tales as a child and fell in love with the few photos of the early quasi historical Bretonnan armies that featured in the color pages of the rule book, but never thought I’d get a chance to actually own or play them.

    When 5th edition came out, I had a small Bretonnian army with Louen Leoncoeur, the Lionhearted, Bertrand the Brigand and the Bowmen of Bergerac, Morgiana le Fay, Fay Enchantress of Bretonnia and of course the plastic knights and bowmen that came in the box set. Being a young kid in New Zealand, I couldn’t afford what was needed for a full army especially once the exchange rate, postage and taxes were taken into account, and that was if I could find them in stock at Pendragon Games (I believe this was before Games Workshop opened a store directly below them in the MidCity Center).

    Life got in the way, I became a teenager, discovered girls, then paintball and the warhammer was mostly sold off (though recently my old neighbor Andrew told me he has a bunch of my old stuff in storage, though it might be mostly orcs and goblins – I’ll have to dig it out next time I make the 20 hour+ flight from Washington DC to Auckland) and I didn’t get back into wargaming properly till around 2017.

    When The Old World was announced, along with the new Bretonnian models I decided I wanted to build a Bretonnian army, though I wanted to make it all (or as much) metal as possible. Thankfully Brian Ansell and the team at Foundry Models still have most of the moulds for the 3rd Ed models (you can find them in the Ex Citadel, Early Medieval / Barons Wars / The 13th Century, Wars of the Roses / 15th Century Men at Arms, Medieval Cannons where most, if not all were sculpted by the Perry Twins. You can also find some more modern sculpts over at their sister website Casting Room Miniatures.

    I’ve picked up a bunch of stuff including bowmen, men at arms, peasants, nobles, cannons, foot knights which should keep me busy for quite some time.

    I’ve been scrounging around and managed to find some of the old GW 5th edition metal models for characters and a metal trebuchet and decided I wanted to occasionally add a bit more pythonesque flavor to the army so picked up a bunch of the Medieval Mayhem models produced by Hayland Terrain. I think these will make great unit fillers including knights and their coconut carrying squires, the black knight and the three headed giant.

    I’m starting work on the infantry as they are the only ones where I know the base sizes for the new version of the game (25mm), so far I’ve got through a couple of units of archers, a sorceress and a knight. The new edition suggests that knights will run varients of their lords heraldry, so I’ll probably keep most of them to a Blue and Red color scheme. As usual everything is painted using a airbrushed Zenithal prime, white drybrush and citadel contrasts/army painter speed paints. Banners will use a variety of historical banners that just “look good” if I can find them on the internet.

    I was really happy to find the 5th edition models for Bertrand the Brigand, Gui le Gros and Hugo le Petit. I think they work well with the unarmored archers to make up a unit of Bowmen of Bergerac or Herrimaults.

    Now that the NOVA Open is over I’ll have some more time to paint, so hopefully the rest of the army will start to get some color on it over the winter and will be ready to play once the Old World hits (whenever that is). Now all I need to know is what size bases the knights actually go on!