Tag: Bretonnia

  • The Duke Rides Again (Eventually): Bretonnia Returns to Gozo

    The Duke Rides Again (Eventually): Bretonnia Returns to Gozo

    The horns sounded, the lances lowered, and the knights of Bretonnia rode to war once more! Warhammer: The Old World has finally returned to Gozo, and with it, Duke Gaspard’s Flying Circus took the field in all its questionable glory. Facing off against Noel’s newly mustered Beastmen, this game was a mix of strategy, spectacle, and the kind of slapstick failures that would make even the most stalwart of knights reconsider their vows.

    If you came looking for a tale of gallant heroics, crushing victories, and the righteous smiting of chaos… well, you might want to check another battle report. But if you enjoy trebuchets exploding for no reason, Grail Knights suffering from a sudden bout of existential dread, and a Bretonnian Duke who decided that death was merely a strong suggestion, then you’re in for a treat.

    A Trebuchet’s Last Stand (Immediately)

    No sooner had the battle begun than my trusty trebuchet, a noble war machine designed to rain righteous judgment upon the forces of darkness, took it upon itself to demonstrate the dangers of subpar craftsmanship.

    The first shot of the game: Misfire. But not just any misfire—oh no, that would be too simple. This was the worst result possible: immediate self-destruction.

    And thus, in the very first turn, my proud Bretonnian artillery crew fulfilled their duty… to the enemy. Perhaps they were secretly Beastmen sympathizers. Perhaps they had been drinking. Perhaps the trebuchet just felt like exploding. Either way, they fled the battlefield, undoubtedly yelling something along the lines of “It’s just a flesh wound!” as they disappeared into the hills.

    The Grail Knights and the Charge That Wasn’t

    With the trebuchet gone, it was time for my Grail Knights to prove their worth—the finest warriors in Bretonnia, the chosen of the Lady, sworn to glorious combat and unbreakable courage.

    Naturally, they failed their charge.

    Perhaps the ground was muddy. Perhaps their warhorses were unionized and staging a go-slow protest. Perhaps I had just rolled terribly. Whatever the cause, instead of crashing into the enemy lines, my knights performed an honorable advance to precisely nowhere, leaving them staring at the enemy while awkwardly shuffling in their saddles.

    Meanwhile, Noel’s Bray-Shaman, no doubt cackling behind his many layers of unwashed fur, prepared his response.

    Duke Gaspard and the Most Inconvenient Death Ever

    At this point, the battle took a turn for the ridiculous. Noel’s Bray-Shaman unleashed a devastating spell: 5D6 Strength 1 hits with no armor save allowed—which sounds about as threatening as a particularly aggressive breeze. But Bretonnians, ever the believers in fate, decided that this was, in fact, the most dangerous thing to ever happen on a battlefield.

    Duke Gaspard, the fearless and noble leader of my army, promptly decided he was dead.

    He wasn’t actually dead, mind you—he had merely suffered from what I can only describe as a sudden and overwhelming lack of interest in continuing the battle. While his fellow knights fought on, he simply refused to acknowledge his own existence for the rest of the game. One can only assume he lay on the ground dramatically, making vague groaning noises while waiting for a squire to fetch him a medieval cup of tea and a nice lie down.

    The Grail Knights Find Their Purpose (Sort Of)

    Eventually, my Grail Knights did manage to charge something, and once they remembered that they were, in fact, elite warriors of legend, they proceeded to absolutely wreck a few chaff units. Lances shattered, swords flashed, and for a brief, glorious moment, Bretonnia actually looked competent.

    Unfortunately, they never managed to get to the real threats, leaving the battlefield with that classic Bretonnian feeling of, “Well, at least we looked good while doing it.”

    The Old World Awakens (And So Might the Duke, Eventually)

    Despite the battlefield mishaps, this game was a fantastic reintroduction to The Old World—equal parts majestic and utterly ridiculous, which is exactly what Bretonnians should be. It was great to get the knights back on the table, even if they spent half the game failing to charge, getting obliterated by questionable magic, or engaging in flamboyant but strategically useless heroics.

    More importantly, The Old World has officially returned to Gozo. Noel, ever the veteran wargamer, is thrilled to finally get games locally—no more braving the open seas just to roll some dice. And with more players dusting off their armies and new recruits stepping up, this is just the beginning.

    If you’re in Gozo and want to join the fun—whether to fight for honor, revel in destruction, or simply witness the comedic misadventures of Duke Gaspard firsthand—reach out. The battlefield is calling. The knights are mustering. And sooner or later, the Duke will probably decide to live again.

  • Oldhammer Style Bretonnians for The Old World

    Oldhammer Style Bretonnians for The Old World

    I started playing Warhammer Fantasy when I was 10 or 11 back when it was the tail end of 4th edition and Bretonnians had been squatted for a while. I’d grown up with all the Arthurian tales as a child and fell in love with the few photos of the early quasi historical Bretonnan armies that featured in the color pages of the rule book, but never thought I’d get a chance to actually own or play them.

    When 5th edition came out, I had a small Bretonnian army with Louen Leoncoeur, the Lionhearted, Bertrand the Brigand and the Bowmen of Bergerac, Morgiana le Fay, Fay Enchantress of Bretonnia and of course the plastic knights and bowmen that came in the box set. Being a young kid in New Zealand, I couldn’t afford what was needed for a full army especially once the exchange rate, postage and taxes were taken into account, and that was if I could find them in stock at Pendragon Games (I believe this was before Games Workshop opened a store directly below them in the MidCity Center).

    Life got in the way, I became a teenager, discovered girls, then paintball and the warhammer was mostly sold off (though recently my old neighbor Andrew told me he has a bunch of my old stuff in storage, though it might be mostly orcs and goblins – I’ll have to dig it out next time I make the 20 hour+ flight from Washington DC to Auckland) and I didn’t get back into wargaming properly till around 2017.

    When The Old World was announced, along with the new Bretonnian models I decided I wanted to build a Bretonnian army, though I wanted to make it all (or as much) metal as possible. Thankfully Brian Ansell and the team at Foundry Models still have most of the moulds for the 3rd Ed models (you can find them in the Ex Citadel, Early Medieval / Barons Wars / The 13th Century, Wars of the Roses / 15th Century Men at Arms, Medieval Cannons where most, if not all were sculpted by the Perry Twins. You can also find some more modern sculpts over at their sister website Casting Room Miniatures.

    I’ve picked up a bunch of stuff including bowmen, men at arms, peasants, nobles, cannons, foot knights which should keep me busy for quite some time.

    I’ve been scrounging around and managed to find some of the old GW 5th edition metal models for characters and a metal trebuchet and decided I wanted to occasionally add a bit more pythonesque flavor to the army so picked up a bunch of the Medieval Mayhem models produced by Hayland Terrain. I think these will make great unit fillers including knights and their coconut carrying squires, the black knight and the three headed giant.

    I’m starting work on the infantry as they are the only ones where I know the base sizes for the new version of the game (25mm), so far I’ve got through a couple of units of archers, a sorceress and a knight. The new edition suggests that knights will run varients of their lords heraldry, so I’ll probably keep most of them to a Blue and Red color scheme. As usual everything is painted using a airbrushed Zenithal prime, white drybrush and citadel contrasts/army painter speed paints. Banners will use a variety of historical banners that just “look good” if I can find them on the internet.

    I was really happy to find the 5th edition models for Bertrand the Brigand, Gui le Gros and Hugo le Petit. I think they work well with the unarmored archers to make up a unit of Bowmen of Bergerac or Herrimaults.

    Now that the NOVA Open is over I’ll have some more time to paint, so hopefully the rest of the army will start to get some color on it over the winter and will be ready to play once the Old World hits (whenever that is). Now all I need to know is what size bases the knights actually go on!