Tag: Reviews

  • The Fundamentals of Tabletop Miniatures Game Design – A Must-Read for Aspiring Designers

    The Fundamentals of Tabletop Miniatures Game Design – A Must-Read for Aspiring Designers

    I recently picked up The Fundamentals of Tabletop Miniatures Game Design by Glenn Ford and Mike Hutchinson after hearing about it in a YouTube interview with Mike. I was listening while building some MDF terrain and found the discussion fascinating—it really sold me on picking up the book. As a long-time fan of his work—especially Gaslands—I was curious to see how he approached the broader subject of miniatures game design. While I’ve been meaning to play A Billion Suns for some time, I’ve yet to find a local group in either the USA or Malta that’s keen.

    This book is a fantastic deep dive into the mechanics and theory behind miniatures game design. It’s well-structured, covering everything from the history of the medium and fundamental mechanics to more advanced topics like command resolution, terrain interactions, and scenario design. What really stood out to me was how it balances accessibility with depth—you don’t need to be an experienced designer to get something out of it, but if you are, there’s still plenty of valuable insight.

    One aspect I found amusing is that it’s published by CRC Press, which is part of Informa—a company that, 15+ years ago, was a direct competitor of mine back when I worked in the corporate conference industry in New Zealand. Funny how things come full circle!

    You can find the book here on Amazon:
    The Fundamentals of Tabletop Miniatures Game Design – Glenn Ford & Mike Hutchinson

    How It Compares to Rick Priestley’s Tabletop Wargames: A Designer’s & Writer’s Handbook

    I recently read Rick Priestley’s Tabletop Wargames: A Designer’s & Writer’s Handbook, and it’s interesting to compare the two. Priestley’s book, co-written with John Lambshead, leans more into the historical evolution of miniatures wargaming and focuses on design principles with a heavy narrative and traditional wargaming perspective. It draws a lot from Priestley’s experience developing Warhammer, Bolt Action, and Black Powder, emphasizing the role of probability, dice mechanics, and the psychology of play.

    Ford and Hutchinson, by contrast, take a more modern and systematic approach, breaking down mechanics into modular elements that can be applied across different styles of games. While Priestley’s book has a more anecdotal and experience-driven feel, The Fundamentals of Tabletop Miniatures Game Design is structured more like a textbook, making it an excellent reference guide.

    For someone looking to understand the why behind miniatures game design, Priestley’s book is a great read, filled with industry insight and practical examples. But if you’re looking for a how-to with a step-by-step breakdown of mechanics and game structure, Ford and Hutchinson’s book is the stronger resource. In a way, they complement each other well—Priestley offers wisdom from decades of experience, while Ford and Hutchinson provide a toolkit for applying those insights in a structured manner.

    You can find Priestley’s book here on Amazon:
    Tabletop Wargames: A Designer’s & Writer’s Handbook – Rick Priestley & John Lambshead

    Inspiring Homebrew Design Projects

    Lately, I’ve been exploring more game design for this blog, focusing on custom army lists and missions inspired by Malta’s and New Zealand’s military history. My current project is a Bolt Action scenario for Operation C3/Herkules with Phil, which has been a fun challenge to research and develop. Reading The Fundamentals of Tabletop Miniatures Game Design has already given me plenty of ideas for refining mechanics and structuring missions more effectively.

    If you’re interested in game design, whether as a hobbyist or with aspirations of creating your own ruleset, both books are worth checking out. If you’re looking for a structured, analytical breakdown of mechanics, Ford and Hutchinson’s book is the way to go. If you want a more narrative-driven exploration of wargame design, Priestley’s book offers valuable insights from one of the most influential designers in the industry. Personally, I’m glad to have both on my shelf.

  • Bolt Action Compendium: A Must-Have for History-Driven Wargaming

    Bolt Action Compendium: A Must-Have for History-Driven Wargaming

    The Bolt Action Compendium is a fantastic addition to any Bolt Action player’s library, especially for those of us who love diving into historical scenarios and lesser-known forces of World War II. This book collects a variety of community-driven articles, updated for Bolt Action Third Edition, covering different theaters of the war, from the Mediterranean to the Eastern Front and the Pacific.

    One of the standout aspects for me is the strong focus on partisan warfare, with dedicated sections on resistance fighters in France, the Polish People’s Army, and other irregular forces. As someone who is building a partisan force (eventually!), these sections provide great inspiration, both in terms of historical context and how to field such forces in Bolt Action. The inclusion of specific battles and units makes it more than just a set of lists—it offers historical grounding that helps bring the game to life.

    The book also covers lesser-known topics like the Brazilian Expeditionary Force, the Spanish Blue Division at Krasny Bor, and Operation Rösselsprung, making it an excellent resource for players looking to expand beyond the typical major powers. Daniel is planning on doing the Spanish Blue Division as one of his forces, so it’s great to see it get attention here.

    Overall, if you’re looking for fresh scenarios, historical insights, and well-researched content for your Bolt Action games, this compendium is well worth picking up. Highly recommended for both casual and competitive players!

    Hopefully, we’ll be able to get one of our homebrew inventions—maybe our Operation Herkules scenarios or something on New Zealanders in the Pacific Theatre—into a future edition!

    You can find the Bolt Action Compendium on the Warlord Games website here:
    Bolt Action Compendium – Warlord Games